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Old Jun 14, 2006, 01:13 AM // 01:13   #1
tda
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Default Sephis Axe Sexification

I'm not 100% sure if this belongs in this section but it seems like the most appropriate place for it so, here it is!

Just wondering if anyone here plays TES4 - Oblivion? If you do you might know the modding community over on their forums is frenzied with all kinds of mod activity going on, and i just so happen to be one of those frenzied people =P.
This is one of my most recent, a homage to Guild Wars and the SF update which added 2 of my (still) favourite items to the game. Tanzit's Defender and The Razorstone. Cooked up, Modelled and Textured in just under 2 days i'm pretty happy with the results, but i'll let the pics speak for themselves =)





It started out as just the sephis, but then i figured i'd throw a tanzit's together and release em as a package for all the GW fans on their forums. There are quite a few of us about there it seems.

Anyways, just thought you guys might appreciate to see the good ol' Sephis getting some love in other games too! If anyone does have oblivion and is interested in the models, you can grab em here.

Can't say anything else except enjoy the pics, comments and feedback welcome on how i made it look =)

Last edited by tda; Jun 14, 2006 at 01:26 AM // 01:26..
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Old Jun 14, 2006, 01:16 AM // 01:16   #2
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ooooooooooooooooooooooooooooommmfg

ownage/10
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Old Jun 14, 2006, 01:24 AM // 01:24   #3
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beautful. 10000000/10 , words cannot explain the beauty of this ghraphic card.
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Old Jun 14, 2006, 03:14 AM // 03:14   #4
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Very cool.

Last edited by Nevin; Jun 14, 2006 at 08:07 PM // 20:07..
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Old Jun 14, 2006, 05:01 PM // 17:01   #5
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Make more!

If you promise you'll make a fellblade, I'll go and buy oblivion.
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Old Jun 14, 2006, 06:08 PM // 18:08   #6
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Im like.. WOW ( NOT WORLD OF WARCRAFT!!!!.(worldofwarcraftsucks.com))

Very nice!! really like this...

**Cough** Do it with the Crystalline Sword!! **Cough**
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Old Jun 16, 2006, 05:18 AM // 05:18   #7
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Did you skin/model all of this? If you did, great job. Love the maps.
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Old Jun 16, 2006, 05:37 AM // 05:37   #8
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Lookin cook m8...
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Old Jun 16, 2006, 05:48 AM // 05:48   #9
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Wow dude, that's awesome, awesome.
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Old Jun 16, 2006, 10:57 AM // 10:57   #10
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Quote:
Im like.. WOW ( NOT WORLD OF WARCRAFT!!!!.(worldofwarcraftsucks.com))

Very nice!! really like this...

**Cough** Do it with the Crystalline Sword!! **Cough**
Yes,I agree and very nice pictures..
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Old Jun 16, 2006, 12:03 PM // 12:03   #11
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Heh glad you like it guys =D

Quote:
Originally Posted by ZenRgy
Did you skin/model all of this? If you did, great job. Love the maps.
Yeah its all my work, made from the ground up. The only things i used from GW were a couple of ref pics to make sure i got the proportions spot on. The models were pretty simple to make but the textures took the longest at about 4x the modelling time. But for a sephis axe and tanzits its more than worth it.

Quote:
Originally Posted by Alathys Tylderaan
Make more!

If you promise you'll make a fellblade, I'll go and buy oblivion.
Now that's actually a cool idea, a fellblade would be great in OB. It's huge, but not OTT huge =)

Oh and on that note of "Make More!", i'm sure some of you guys might appreciate this model i'm cooking up as well =D

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Old Jun 16, 2006, 01:18 PM // 13:18   #12
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How many tris was the sephis axe / shield? They look pretty high poly. =]
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Old Jun 16, 2006, 02:15 PM // 14:15   #13
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Quote:
Originally Posted by ZenRgy
How many tris was the sephis axe / shield? They look pretty high poly. =]
They are relatively low actually for what they are actually, i always pride myself with how low i can keep the polycount in my models. Now lets see... where's the file...?


Ah here we go - 524Tris for the sephis, 863Tri on the tanzits.

I'd say a good 90% of the detail in those shots (ie- ALL the detail on the axe head) comes from the normalmap. They're a pain in the ass to make but they look hella sexy ingame. Here's a wire of the sephis that you can compare to the textured one to see just how much of a difference they make. <3 Oblivions game engine =)
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Old Jun 16, 2006, 03:44 PM // 15:44   #14
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i seriously must admit...this is so f**king damn cool.....O My GOD!

*was gonna click trade forums but the word "sephis" caught my eye...=P
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Old Jun 16, 2006, 04:40 PM // 16:40   #15
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Quote:
Originally Posted by Gneppe
Im like.. WOW ( NOT WORLD OF WARCRAFT!!!!.(worldofwarcraftsucks.com))

Very nice!! really like this...

**Cough** Do it with the Crystalline Sword!! **Cough**
Great work, this stuff looks really good.

When i saw this post i thought i might as well try typing www.worldofwarcraftsucks.com into my browser and, well just try it
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Old Jun 16, 2006, 11:21 PM // 23:21   #16
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Quote:
Originally Posted by tda
They are relatively low actually for what they are actually, i always pride myself with how low i can keep the polycount in my models. Now lets see... where's the file...?


Ah here we go - 524Tris for the sephis, 863Tri on the tanzits.

I'd say a good 90% of the detail in those shots (ie- ALL the detail on the axe head) comes from the normalmap. They're a pain in the ass to make but they look hella sexy ingame. Here's a wire of the sephis that you can compare to the textured one to see just how much of a difference they make. <3 Oblivions game engine =)
Yeah dude, that's awesome, great job on keeping a low poly count. And the outcome is amazing, very professional.
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Old Jun 17, 2006, 01:12 AM // 01:12   #17
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that's awesome there
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Old Jun 17, 2006, 06:13 PM // 18:13   #18
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Very nice and excellent work. one criticism... the texture on the helmet repeats its self over and over as it moves up the front facial part of the helmet. Maybe try fix that Otherwise excellent work, keep it up.
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Old Jun 17, 2006, 06:38 PM // 18:38   #19
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Man, really impressive !
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Old Jun 17, 2006, 06:54 PM // 18:54   #20
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nice thing, the texture of the shield looks a bit blurred, maybe if you can sharpen it in Photoshop a bit. personally id go overboard and model all the tearing and the holes in it, as you will get very sexy highlights with the nice lightning ^^

the forearms look a bit small to me . and the shadow on the first pic is a bit off, maybe itd loan itself to make a render with a raytraced shadow.

nice job tho
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